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Core Games Stand Alone Games
( 2404 games )
All Core Games Stand Alone Games
aka chtulhu chtulu
aka darksouls
aka dwelling of everdale
aka dwellings of elder vale
aka dwellings of everdale
aka dwellings of everdell
aka honeybuzz
aka Nemisis
c: Expansion Games
c: Gift Certificate
c: Stand Alone Games
e1: Customer Favorites
e: Solo Games
f: Family Games
g: Board Games
g: Book games
g: Card Games
g: Role Playing Games
h: Cthulhu Games
i: In Stock
i: Pre-Order
k: Kickstarter
k: KS Exclusive
m: Dice Rolling
m: Hand Management
m: Set Collection
m: Variable Player Powers
m: Acting
m: Action Drafting
m: Action Point Allowance System
m: Action Points
m: Action Queue
m: Action Retrieval
m: Action Timer
m: Action/Event
m: Action/Movement Programming
m: Advantage Token
m: Alliances
m: Area Control/Area Influence
m: Area Enclosure
m: Area Majority/Influence
m: Area Movement
m: Area-Impulse
m: Attribute Stat Based
m: Auction/Bidding
m: Auction: Dutch
m: Auction: Fixed Placement
m: Auction: Once Around
m: Auction: Sealed Bid
m: Auction: Turn Order Until Pass
m: Automatic Resource Growth
m: Betting and Bluffing
m: Betting/Wagering
m: Bias
m: Bingo
m: Campaign/Battle Card Driven
m: Card Drafting
m: Card Play Conflict Resolution
m: Catch the Leader
m: Chaining
m: Chit-Pull System
m: Closed Drafting
m: Closed Economy Auction
m: Command Cards
m: Commodity Speculation
m: Communication Limits
m: Connections
m: Constrained Bidding
m: Contracts
m: Cooperative
m: Cooperative Game
m: Cooperative Play
m: Critical Hits and Failures
m: Cube Tower
m: Deck Construction
m: Deck/Bag/Pool Building
m: Deck/Pool Building
m: Deduction
m: Delayed Purchase
m: Dice Percentile
m: Dice Rolling
m: Die Icon Resolution
m: Different Dice Movement
m: Different Worker Types
m: Drafting
m: Elapsed Real Time Ending
m: Enclosure
m: End Bonuses
m: Events
m: Finale Ending
m: Flicking
m: Follow
m: Force Commitment
m: Grid Coverage
m: Grid Movement
m: Hand Management
m: Hex-and-Counter
m: Hexagon Grid
m: Hidden Movement
m: Hidden Roles
m: Hidden Victory Points
m: Highest-Lowest Scoring
m: Hot Potato
m: I Cut
m: Impulse Movement
m: Income
m: Increase Value of Unchosen Resources
m: Interrupts
m: Investment
m: Kill Steal
m: King of the Hill
m: Layering
m: Legacy
m: Legacy Game
m: Line Drawing
m: Line of Sight
m: Loans
m: Lose a Turn
m: Mancala
m: Map Addition
m: Map Deformation
m: Map Reduction
m: Market
m: Matching
m: Melding & Splaying
m: Melding and Splaying
m: Memory
m: Modular Board
m: Move Through Deck
m: Movement Points
m: Movement Template
m: Moving Multiple Units
m: Multi-Use Cards
m: Multiple Maps
m: Multiple-Lot Auction
m: Narrative Choice/Paragraph
m: Negotiation
m: Network and Route Building
m: Once-Per-Game Abilities
m: Open Drafting
m: Order Counters
m: Ownership
m: Paper-and-Pencil
m: Partnerships
m: Passed Action Token
m: Pattern Building
m: Pattern Recognition
m: Pick-up and Deliver
m: Player Elimination
m: Point to Point Movement
m: Press Your Luck
m: Programmed Movement
m: Push Your Luck
m: Race
m: Random Attribute Generation
m: Random Production
m: Re-rolling and Locking
m: Real-Time
m: Relative Movement
m: Resource Queue
m: Resource to Move
m: Rock-Paper-Scissors
m: Role Playing
m: Roles with Asymmetric Information
m: Roll/Spin and Move
m: Rondel
m: Route/Network Building
m: Scenario/Mission/Campaign
m: Score-and-Reset
m: Secret Unit Deployment
m: Selection Order Bid
m: Semi-Cooperative
m: Set Collection
m: Simulation
m: Simultaneous Action Selection
m: Singing
m: Skill Based
m: Slide/Push
m: Solo/Solitaire
m: Speed Matching
m: Square Grid
m: Stacking and Balancing
m: Stat Check Resolution
m: Stock Holding
m: Storytelling
m: Sudden Death Ending
m: Tags
m: Take That
m: Team-Based
m: Team-Based Game
m: Tech Trees/Tech Tracks
m: Three Dimensional Movement
m: Tile Placement
m: Time Track
m: Track Movement
m: Trading
m: Traitor
m: Trick-taking
m: Tug of War
m: Turn Order: Auction
m: Turn Order: Claim Action
m: Turn Order: Pass Order
m: Turn Order: Progressive
m: Turn Order: Random
m: Turn Order: Role Order
m: Turn Order: Stat-Based
m: Turn Order: Time Track
m: Variable Phase Order
m: Variable Player Powers
m: Variable Set-up
m: Variable Setup
m: Victory Points as a Resource
m: Voting
m: Worker Placement
m: Worker Placement with Dice Workers
m: You Choose
m: Zombicide
m: Zone of Control
s: Coming Soon
s: New
s: Sold Out
w: 0.0
w: 0.1
w: 0.25
w: 0.3
w: 0.5
w: 0.6
w: 0.8
w: 1.0
w: 1.1
w: 1.5
w: 10.0
w: 100.0
w: 11.0
w: 12.0
w: 13.0
w: 14.0
w: 15.0
w: 16.0
w: 17.0
w: 18.0
w: 19.0
w: 2.0
w: 2.5
w: 20.0
w: 20.5
w: 21.0
w: 22.0
w: 23.0
w: 24.0
w: 25.0
w: 26.0
w: 27.0
w: 28.0
w: 3.0
w: 3.5
w: 30.0
w: 32.0
w: 35.0
w: 37.0
w: 4.0
w: 4.5
w: 40.0
w: 47.0
w: 5.0
w: 5.5
w: 50.0
w: 53.0
w: 6.0
w: 6.5
w: 60.0
w: 7.0
w: 7.5
w: 8.0
w: 80.0
w: 9.0
w: 90.0
y: 1970
y: 1977
y: 1986
y: 1999
y: 2002
y: 2003
y: 2004
y: 2005
y: 2007
y: 2008
y: 2009
y: 2010
y: 2011
y: 2012
y: 2013
y: 2014
y: 2015
y: 2016
y: 2017
y: 2018
y: 2019
y: 2020
y: 2021
y: 2022
y: 2023
y: 2024
y: 2025
y: 2026
z: Ding & Dent
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