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The Cones of Dunshire
Retail Edition

Mayfair Games

  • The Game StewardBoard Game Geek Avg Player Rating:9.23
    Players: 2 to 12
    Published: Never
    Content Notes: Retail Edition of The Cones of Dunshire Board Game, a fictional game, that sadly has never been published in this plane of the multiverse.

    The Cones of Dunshire

    In Cones of Dunshire, a gaming experience for 2-12 players, the goal is to accumulate cones: four cones wins, but in order to get a cone you have to build a civilization...which is where the Spirit Cards come in. Each player takes on the identity of one of two wizards: A Maverick, the Arbiter, two warriors, A Corporal, or A Ledgerman (who doesn’t play but keeps score while wearing a hat that says "Ledgerman"). Then there’s the Challenge Play...the thing about the Challenge Play is that it’s basically the game...in reverse.

     


    Game Play

    The Cones of Dunshire is a turn-based strategy game for 2–12 players where participants assume unique roles in a medieval-fantasy setting. The ultimate goal is to collect enough points to ascend to the “Cone of Light” and claim victory. But beware...this isn’t a straightforward path. The game involves resource management, area control, alliances, betrayal, and the titular cones.

    Setup

    1. Game Board: A modular hex-based map representing the Kingdom of Dunshire, including:
      • Resource tiles (land, water, and mountain regions)
      • Settlements, monasteries, and forests
      • A central space for the Cones

    2. Player Roles: Each player is assigned one of the following roles:
      • The Arbiter: Rule-enforcer who adjudicates disputes (optional with fewer than six players).
      • The Wizard: Uses spells to influence gameplay.
      • The Warrior: Focuses on combat and territory expansion.
      • The Farmer: Generates food and resources for trading.
      • The Shadow: A wildcard player who can sabotage others.
      • The Alchemist: Uses resource combinations to create powerful items.

    3. The Cones:
      • Place seven Cones of Power on the board, one in the central “Cone of Light” area and others in key regions.

    4. Resources:
      • Players start with gold, mana, food, and wood for building and sustenance.

    5. Dice:
      • Uses eight-sided dice (d8) for movement, combat outcomes, and special events.

    Phases of Play

    Each round consists of three phases: Resource Collection, Action Phase, and Resolution Phase.

    1. Resource Collection

    At the start of each round, players gather resources based on their occupied hexes:

    • Farmers: Collect extra food.
    • Warriors: Collect weapons from occupied strongholds.
    • Wizards: Generate mana from mystical sites.

    Players may trade resources during this phase.

    2. Action Phase

    Each player takes a turn, performing up to three actions:

    • Movement: Roll a d8 to move across the hexes. Some hexes require specific roles to enter.
    • Building: Use resources to construct villages, towers, or monasteries.
    • Combat: Engage in combat to claim territory. Combat involves dice rolls modified by player stats.
    • Magic: Wizards cast spells using mana.
    • Sabotage: Shadows sabotage another player’s resources or buildings.
    • Activate Cones: Players interact with Cones they control to gain points or unleash game-changing effects.

    3. Resolution Phase

    Resolve disputes (Arbiter mediates) and check victory conditions:

    • Players need 15 points to activate the Cone of Light and win.
    • Points are earned by controlling Cones, completing quests, or building structures.

    Key Mechanics

    • The Cones: Each Cone has unique powers (e.g., summoning storms, doubling resources, or stealing from others).
    • Role Synergy: Players benefit by forming temporary alliances based on complementary abilities.
    • Quests: Random quest cards provide objectives, such as delivering resources or defeating rivals.
    • Chaos Cards: Introduce wild, unpredictable effects at the start of each round.

    Winning the Game

    To win, a player must:

    1. Reach 15 points.
    2. Journey to the central Cone of Light and perform the Ritual of Ascension:
    • Spend 5 mana, 5 gold, and 3 food.
    • Roll a d8. A roll of 6 or higher secures victory; lower rolls result in penalties, requiring another attempt in the next round.



    Story of the Kickstarter Board Game Campaign

    Cone Hiill Games, in conjunction with The Architect and the enthusiastic fans at Tilton and Radomski Accounting, want to bring the Deluxe Edition of The Cones of Dunshire to life–with your help!

    Encouraged by the success of the first edition of the game, Cone Hiill Games (makers of fine wood and wrought-iron amusements) want to produce the largest, most impressive version of the game possible. This wonderful, deluxe version of the game will include the spectacular new characters developed for the very special version of the game played in Indianapolis at the Gen Con 2014 charity event.

    The very special version of the game played at Gen Con 2014
    The very special version of the game played at Gen Con 2014
    The very special game map is the carpet in the top reward
    The very special game map is the carpet in the top reward

    And Now, Some Notes From the Accountants on the Components

    Everything about this version of the game is designed to be impressive. 

    The multi-level board will be over ten square feet in size, featuring artwork by Jared Blando.

    There will be more cards than you can shake a handcrafted artisan stick at. There will be components galore, to punch and explore! Imagine yourself punching out five or perhaps six sheets of the finest die-cut chipboard. Imagine seeing all of your favorite Dunshire characters rendered in 2d.   

    One might say, “collect all 17,” but here they are, all in one box. Take a second to think about each of them, who they are, and what they mean for you: Wizard, Maverick, Arbiter, Corporal, Warriors, Dragon, Alchemist, Provost, Denier, Shaman, Abbott, Brinksman, Farmer, Duchess, Mountebank, Minstrel, and Tradesman. We are showing art from Aaron J. Riley and others as we proceed.  

    The Arbiter
    The Arbiter

    The Arbiter has what you’d call a alpha/type A personality. She likes to make a lot of decisions for people, but as she knows a lot of law stuff, and gets paid to do these things, it only makes sense. She’s told me that she has very good taste and has a real understanding for what is best in every situation. Her six powers allow her to find the best way to take advantage of any situation, within the boundaries of the law of course, as is expected of any civil servant.

    The Warrior
    The Warrior

    In many ways The Warrior reminds me of my father. Strong, bold, always carrying a sword. He never wore boots like that, or a tunic. In fact, I can’t remember him ever wearing a shirt. The warrior has six impressive powers, one of which is actually called “Impressive.” It will not surprise you to know that he likes to assert himself whenever possible. He also always has to have the last word in any argument, and will throw out all your collectable figurines without asking.

    The Brinksman
    The Brinksman

    One would expect that with a name like The Brinksman that he’d want to push everything to the limit, but if you think that, you’d be wrong. He wants to push it past the limit. How far past the limit? Not that far, but far enough that you know it. How would you know it? Because he’d tell you, and then he’d tell you again. And then he’d laugh, and then he’d laugh again just to make sure that the laugh was his. And then he’d tell you about it.

    The Abbot & The Shaman
    The Abbot & The Shaman

    I’m not going to say that The Abbot is lazy, I’ll just say that he appreciates what he has been given. Everything is just fine for the Abbot and would prefer to keep it that way.

    The Shaman walks the line between the light and the dark of the cone of decision. Sheathed or unsheathed, he sees the value of both. Some might think his methods are a little woo woo, but the results are all we really care about right? I mean no one really believes in astral projection, except my aunt Saffron. She believes in just about anything. 

    The Duchess & The Dragonman
    The Duchess & The Dragonman

    The Duchess really appreciates all the ways in which you can help her out. She would really appreciate it if you could cover her bill and then find somewhere else to be. I was in a diner the other day, closed my eyes and wished three times that I was the Duchess, but everyone was still staring at me and the bill still sat there untouched. Luckily I get cash back if I charge it which is totally like being the Duchess.

    The Dragonman is just outright a badass. He can fly. He can kick major booty on the board and against Doom points. So what if he has a compulsion? I mean who doesn’t like to horde gold at the expense of any significant movement? I mean I work 12 hours a day just to get some cabbage, I ain’t going nowhere. Of course, it will all be worth it once they move me from lead intern to assistant file clerk.

    The Denier & The Maverick
    The Denier & The Maverick

    The Denier: Sometimes I like to imagine myself as a The Denier. Only instead of destroying gems so that other characters cannot get them, I feel that I am destroying the gems from within’ myself and then I come to screaming, covered in sweat and the contents of my juice box. 

    The Maverick: This lady is her own dawg. She isn’t bound by any rules, because that’s how she rolls. More accurately, she is actually bound by all the rules unless she gets the right dice, to … uh … not be bound by the rules, you know, how she rolls.

    Each character has a Character Sheet with all their absurd variety of powers, and to top it off we’re providing you with three of each so that multiple players can enjoy an infinite combination of character power combos (please note that this is hyperbole, but trust us, it’s a big number). You will have hero tokens and civilization tokens to impress your friends and relatives. 

     A mountain of coins will be included, such that if they were real coins, you would be very rich. In addition, the game will be packed with gems. Real plastic gems, so real that if they were any more real they would be worth more than the price of the game, so plastic it is. Imagine large ones and small ones in 3 colors: red, yellow, and blue. 

    Dunshire is a dangerous place and with danger there is conflict. The Front of Traganaro piece shows where a never-ending combat roils, as the battle line is pushed back and forth across the land. 

    The dice! One must roll dice to see how many dice need to be rolled. You will see 4 sets of dice that include both six sided dice and mindboggling 8 sided dice. These 8 siders are like no others, and will be provided in two colors. Seriously, it’s gonna be great. 

    But, of course, it’s all about the cones. Sure, there are some games that have cones, but then there is THIS game. Wrap your head around 48 Cones of Dunshire cones in 4 different colors, Red, Green, Yellow, AND Blue. And who can forget the Start Player Cone? Is it the most important cone in the game? You have to play to find out. Then there is the big one, The Cone of Decision, AKA The Dark Cone. This one is a monster. I mean this thing is a gigantic piece of wood. Please do not use it as a weapon. This giant cone can only be controlled by the Cone Sheath, which slides on snugly. 

    Then there is the box! Oh what a box this is going to be. How else are you going to hold a game this big without a container that won’t fall apart under its own weight? It is a “box” like you’ve never seen before. In the coming weeks, we will show you exactly what that means! 

    In addition, we have a spectacular additional component set to add to the game. You can include special hero and civilization tokens. But really, if you were wowed by the concept of a 2D version, wait until you see these characters as fully formed miniatures in metallic three dimensions (and by that I mean with your eyes in real life). These will come with their own special base for gameplay and will be painted to look brassy and “old fashioned.” 

    This is expensive, but this is a one-time opportunity to own a legendary game in an edition that people will talk about and desire for years. Nothing else will bring The Architect’s vision to life, as this game will! Become a part of history–be one of the proud owners of the Deluxe Edition of The Cones of Dunshire! 

     Pledge Level Items:

    Below you will find information and images, as they become available, for the items noted in actual Pledge Levels.

    The Double-sided Cones of Dunshire Poster Approximately - 12" x 36" What’s your mood? Show the land of Dunshire, or a stylized vision of the cones. Tall and narrow like a cone, with two great images to display.


    The first four of the Ral Partha Metal Miniature Figures that are available at the $800 Pledge Level. More to come!

    The Cone of Decision: a 14" Wooden Cone of Decision - "It's all about the cones." 

    Pledge Level 2 or higher ($10 or more):

    • A Cones of Dunshire Lanyard - $15
      Make a fashion statement. Will be included with the shipment of your pledge level items.

    • The Double-sided Cones of Dunshire Poster Approximately 12" x 36" - $10
      Tall and narrow like a cone, with two great images to display. Will be included with the shipment of your pledge level items.

    Pledge Level 3 or higher ($20 or more):

    • Embroidered Cones of Dunshire Baseball Hat - $30
      Cones of Dunshire logo embroidered on hat. Will be included with the shipment of your pledge level items.

    Pledge Level 4 or higher ($50 or more):

    • Custom Cones of Dunshire Dice - $25
      One set of dice that contains 15 custom 12mm D6 plus 3 custom 16mm D8 dice - molded in the same material as the deluxe game dice. Will be included with the shipment of your pledge level items.

    • The Cones of Dunshire Limited Edition, Premium Heavyweight, 100% Cotton, Screen Printed Shirt – printed with a front/back design - $20
      Available in adult sizes, S-3XL (after the funding period you'll be able to select the size(s) you'd like). Will be included with the shipment of your pledge level items.

    • Cone Cozy (or Dice Bag) - $30
      Gold velveteen with Cones of Dunshire logo in black. Will be included with the shipment of your pledge level items.

    Pledge Level 5 or higher ($80 or more):

    • Ledgerman Hat - $50
      Cones of Dunshire logo and the word "Ledgerman" on the hat. Will be included with the shipment of your pledge level items.

    • Wooden Cone of Decision - $60
      A 14" wooden Cone of Decision - "It's all about the cones." Will be included with the shipment of your pledge level items.

    • Canvas Messenger Bag - $80
      Suitable for carrying important "stuff". Will be included with the shipment of your pledge level items.


    What is a celebration like this without extra gifts?… gifts for your friends, gifts for your loved ones, gifts for your pals, all so they can share in your love of The Cones of Dunshire!  We are offering these limited edition items as add-ons to your generous pledge!  Including the very special custom made Cones of Dunshire dice, the fabled Cone Cozy, an excellent messenger bag, and more!  

    Add-ons can only be added to the specified Pledge Level orders and above. To add an add-on to your pledge:

    First, choose an appropriate pledge level

    Second, click on the "Manage my pledge" button, and add the amount of the add-on to the pledge level total. 

    After the funding period, then you'll be able to verify your selection(s) as well as specify quantities and sizes as appropriate. For complete instructions see “How to Get Add-Ons:” below.  (The funding period never completed hence Add-Ons were never made available.)

    Conclusion

    The Cones of Dunshire combines resource management, area control, role-playing, and cooperative backstabbing. Its over-the-top mechanics make it both a parody of complex board games and an entertaining adventure for players who enjoy a challenge.

    The game Cones of Dunshire is based on the fictional game Cones of Dunshire as seen on the NBC television program Parks & Recreation. A one-off charity live version was hosted by Mayfair Games at Gencon in 2014. The game box contained a souvenir t-shirt and nothing else.



    This game was never published.

    --from the non-publisher

    We’re glad to back campaigns to bring you games like The Cones of Dunshire Retail Edition to buy online at TheGameSteward. We will use a hefty percentage of every dollar you spend on The Cones of Dunshire towards backing fantastic new games on Kickstarter! Just a reminder, if you have purchase questions on The Cones of Dunshire (Retail Edition) game, how to buy online at The Game Steward or just need game advice, please contact us at The Game Steward.

     

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    2. Does TheGameSteward sell games in languages other than English?
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    3. What is a pre-order vs a regular or in-stock order?
      1. A pre-order is when you order your game prior to the publisher releasing the game.  A pre-order will be fulfilled and shipped once the game publisher has shipped the game to us, TheGameSteward.  Then we will ship game to you.  A regular order is a game already physically in-stock at TheGameSteward.
    4. Why purchase a pre-order?  Why not wait until the game is in-stock.
      1. Purchasing a game on pre-order is useful if the game is popular and likely to sell out prior to arriving in-stock.  (This happens quite frequently.)  At TheGameSteward, we often have customers looking to purchase a game after it is in stock only to find out there are none available for sale.  When you purchase a game pre-order, TheGameSteward reserves units in your name that no one else can buy.
    5. How does TheGameSteward 'ship for value'?
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      2. If, however, you wish to receive some or all your items individually as they arrive in-stock, simply fill out separate orders/checkout payments for each - or let us know where you'd like to have and order broken up and pay for separate shipping.  In this way, each  will have its own computed shipping and will be shipped as soon as it arrives.
    6. Are TheGameSteward prices discounted?
      1. All pre-order games on TheGameSteward are early bird special discount prices.  TheGameSteward does not mark games at regular price until they arrive in-stock.
      2. TheGameSteward also has items on-sale or discounted off manufacturer's suggested retail price (MSRP) where MSRP is available.  Note: MSRP is not always available, such as on the Kickstarter versions of games.
    7. What are Kickstarter board games vs retail board games?
      1. Kickstarter is a funding site where people post projects for crowds to fund (aka 'to back') the creation of a new item or project.  Asking the public to fund/back projects in this way is known as crowdfunding.  One subcategory of Kickstarter is the crowdfunding of board games.  These board games are referred to as Kickstarter Board Games.  
      2. The Kickstarter version of board games often include extra game items to thank and incentivize people to fund/back a Kickstarter project and help it become a completed physical game.  These extras include: Stretch Goals - additional items for the board games' backers, and sometimes Kickstarter Exclusives additional items for the board games' backers that will not go into the standard retail board games.  
      3. TheGameSteward is a very different kind of game store.  TheGameSteward helps actually bring games to market that might not otherwise get funded.  TheGameSteward pays/funds/backs Kickstarter Board Game projects months and/or years before the actual game exists physically and ships for sale in-stock.  (In comparison, many other game shops standard model is not to pay for games until a month after they already receive the game in-stock.)  In this way and with your help as customers, TheGameSteward has helped insure the successful funding of hundreds of Kickstarter Games coming to market and will continue to do so.
    8. Order responsibility after delivery. 
      1. The Game Steward is responsible for delivery of your order at your requested delivery address.  Games sold by The Game Steward are typically limited edition items that are non-replaceable.  Once delivery of your order at your shipping address is documented / completed by the shipping company employed by The Game Steward, you accept full responsibility for securing your order. 
    1. TheGameSteward is here to make you happy and we back that commitment with our Return and Refund policy.

      Ding & Dent Items

      • We do our best to accurately describe the condition of damaged products.  However, note that all Ding&Dent items are sold as-is, with no refunds, regardless of the final condition of the product when it arrives.   

      After Purchase and Before Shipping

      • We offer a full money back guarantee on all orders prior to the date of shipment.   
      • We can only issue refunds to active accounts used to pay for the purchase in question.  If that account is subsequently closed for any reason, then a refund cannot be issued.  In that event, we will offer store credit instead.

      Special Note Re: Pre-Orders More Than 6 Months Old:

      • Due to PayPal policies, refunds on pre-orders more than 180 days old must be issued manually.  This requires that customers verify the correct e-mail address linked to their PayPal account.  Without customer verification, we cannot issue a refund for pre-orders more than 180 days old.

      Special Note Re: Orders Paid From a PayPal Business Account

      • Due to Changes in PayPal Policies, if you pay for an order with a PayPal Business Account, orders cancelled more than 180 days after the purchase date will have standard PayPal fees applied to the refund, thus reducing the total amount refunded.   Please note that we have no control over this.  This ONLY applies to refunds for pre-orders more than 180 days old.  Nevertheless, if you wish to ensure that you receive a full refund under all circumstances, we highly recommend making your purchase from a personal account, or use another payment option, such as a credit card or Amazon Pay.


      After Purchase and After Delivery

      • Damaged Goods - For domestic orders shipped within the US: If a game arrives damaged, just contact us within 30 days from date of receipt of items.  At a minimum, we will offer a full refund if you decide to return the game.  At our discretion, we may also offer a partial refund if you decide to keep the game, or offer a replacement copy in exchange for the damaged copy.  We will pay for return shipping and send you a return shipping label to use if you choose to return the game, or we agree to exchange the game with a replacement copy.

        For order shipped outside the US:  If a game arrives damaged, just contact us within 30 days from date of receipt of items.  For cosmetic damage (ie, internal components are not affected) we will offer a partial refund if you decide to keep the game.  If you wish to return the item for a refund of the purchase price, the customer is responsible for the original cost of shipping the item as well as the cost of return shipping.  Where an item suffers substantialdamage (i.e. affecting the game components), we may - at our discretion - offer a replacement copy in exchange for the damaged copy.  If you prefer to return the item for a refund of the purchase price, we will pay for return shipping and send you a return shipping label to use if you choose to return the game, or we agree to exchange the game with a replacement copy.

      • Defective Parts - If your game has a production defect just contact us within 30 days from date of receipt of item, we'll send you replacement pieces/parts if available.  If not available in our inventory, we'll work with the manufacturer on your behalf to obtain replacement pieces/parts which we will ship at our expense.

      • Incorrect Goods - If you receive a wrong order, just contact us within 30 days from date of receipt of items to receive a full refund on the price of the item or replacement if available.  We will pay for return shipping and send you a return shipping label to use.

      • Changed your mind - If you simply decide you no longer want the game, just contact us within 30 days from date of receipt of items to receive a refund on the price of the game for unopened and undamaged merchandise.  We will deduct the cost of the return shipping label from the refund amount and send you a return shipping label.
      • Products Returned After the Prescribed Period - we do not guarantee refunds or shipping on returns after the 30 days of receipt of the items.  We will, however, work with customers on a case by case basis.

      Please note

      • By placing your order you accept responsibility to receive delivery of your order at your designated shipping address.
      How to request a return and/or refund

      Our goal is to make you happy. If you are unhappy for any reason with your order, please email us at TheGameSteward and let us know what we can do.

      Final Note: this policy applies to all returns in all countries, including (and we had to add all these country names for google certification): 

      Afghanistan, Albania, Algeria, American Samoa, Andorra, Angola, Anguilla, Antigua and Barbuda, Argentina, Armenia, Aruba, Australia, Austria, Azerbaijan, Bahamas, Bahrain, Bangladesh, Barbados, Belarus, Belgium, Belize, Benin, Bermuda, Bhutan, Bolivia, Bonaire, Bosnia-Herzegovina, Botswana, Bouvet Island, Brazil, Brunei, Bulgaria, Burkina Faso, Burundi, Cambodia, Cameroon, Canada, Cape Verde, Cayman Islands, Central African Republic, Chad, Chile, China, Christmas Island, Cocos (Keeling) Islands, Colombia, Comoros, Congo, Democratic Republic of the (Zaire), Congo, Republic of, Cook Islands, Costa Rica, Croatia, Cuba, Curacao, Cyprus, Czech Republic, Denmark, Djibouti, Dominica, Dominican Republic, Ecuador, Egypt, El Salvador, Equatorial Guinea, Eritrea, Estonia, Ethiopia, Falkland Islands, Faroe Islands, Fiji, Finland, France, French Guiana, Gabon, Gambia, Georgia, Germany, Ghana, Gibraltar, Greece, Greenland, Grenada, Guadeloupe (French), Guam (USA), Guatemala, Guinea, Guinea Bissau, Guyana, Haiti, Holy See, Honduras, Hong Kong, Hungary, Iceland, India, Indonesia, Iran, Iraq, Ireland, Israel, Italy, Ivory Coast (Cote D`Ivoire), Jamaica, Japan, Jordan, Kazakhstan, Kenya, Kiribati, Kosovo, Kuwait, Kyrgyzstan, Laos, Latvia, Lebanon, Lesotho, Liberia, Libya, Liechtenstein, Lithuania, Luxembourg, Macau, Macedonia, Madagascar, Malawi, Malaysia, Maldives, Mali, Malta, Marshall Islands, Martinique (French), Mauritania, Mauritius, Mayotte, Mexico, Micronesia, Moldova, Monaco, Mongolia, Montenegro, Montserrat, Morocco, Mozambique, Myanmar, Namibia, Nauru, Nepal, Netherlands, Netherlands Antilles, New Caledonia (French), New Zealand, Nicaragua, Niger, Nigeria, Niue, Norfolk Island, North Korea, Northern Mariana Islands, Norway, Oman, Pakistan, Palau, Panama, Papua New Guinea, Paraguay, Peru, Philippines, Pitcairn Island, Poland, Polynesia (French), Portugal, Puerto Rico, Qatar, Reunion, Romania, Russia, Rwanda, Saint Helena, Saint Kitts and Nevis, Saint Lucia, Saint Pierre and Miquelon, Saint Vincent and Grenadines, Samoa, San Marino, Sao Tome and Principe, Saudi Arabia, Senegal, Serbia, Seychelles, Sierra Leone, Singapore, Sint Maarten, Slovakia, Slovenia, Solomon Islands, Somalia, South Africa, South Georgia and South Sandwich Islands, South Korea, South Sudan, South Sudan, Spain, Sri Lanka, Sudan, Suriname, Svalbard and Jan Mayen Islands, Swaziland, Sweden, Switzerland, Syria, Taiwan, Tajikistan, Tanzania, Thailand, Timor-Leste (East Timor), Togo, Tokelau, Tonga, Trinidad and Tobago, Tunisia, Turkey, Turkmenistan, Turks and Caicos Islands, Tuvalu, Uganda, Ukraine, United Arab Emirates, United Kingdom, United States, Uruguay, Uzbekistan, Vanuatu, Venezuela, Vietnam, Virgin Islands, Wallis and Futuna Islands, Yemen, Zambia, and Zimbabwe.

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