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Lancer
Kickstarter Special

Massif Press

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  • The Game StewardPublished: 2024
    Content Notes: Kickstarter Exclusive Lancer Role Playing Game by Massif Press. Includes core book and all applicable unlocked stretch goals. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included.

    Story


    Click for a larger version of the cover
    Click for a larger version of the cover

    Lancer is a mud-and-lasers tabletop roleplaying game centered on modular mechs and the pilots who crew them. 

    Ten thousand years after the climate crash that ended the Anthropocene, a survivor humanity rebuilt itself and spread to the stars. Numbering now in the trillions, they are a polyglot, cosmopolitan people, organized under a central hegemon: Union. The galaxy is vast before them, and humanity is its mirror. For some, it is a golden age of post-scarcity utopia. For the rest, that golden age remains a dream to be attained. 

    Into this roiling galaxy you take your role as a mech pilot —  from cold-blooded mercenaries to honor-bound Baronic cuirassiers, hardscrabble Union regulars to professional Constellar Midnights, Far Field teams at the uncanny edge of known space to the ever-wandering Albatross. Operating with a wealth of licenses from one of the galaxy’s Big Five fabricators, you and your friends play a tight-knit squad of pilots on campaign — comrades together in a galaxy of danger and hope. Will you fight for Union, working to rectify the crimes of previous administrations? Will you run contracts for a corpro-state, working to advance private interests while lining your pockets? Will you fight to liberate your people from all masters, human or otherwise? Or will you fight only for yourself? 

    Lancer features a mix of military science fiction and mythic science fantasy. In the setting, conscript pilots mix ranks with flying aces, mercenary guns-for-hire brawl with secretive corpostate agents, and relativistic paladins cross thermal lances with causality-breaking entities. 

    In Lancer, there is promise in the potential, but the hard-won gains of humanity are under serious threat. From the internal: ruthless corpro-states, bitter anthrochauvinist reactionaries, and ponderous oligarchs, to the external: MONIST 1, or RA, an anoriginary being with unfathomable power and unknowable goals; the Aunic Ascendancy, the unbroken heirs of Old Humanity; and more. 

    Having only begun the project of recovering from its own internal political revolutions, Union now scrambles to reassert its control over a galaxy that would fall to chaos otherwise.

    Who will you fight for, pilot? 

    Lancers relaxing between deployment
    Lancers relaxing between deployment

    What is Lancer?

    Lancer is a tabletop roleplaying game that prioritizes four pillars of play: 

    • Rules-light, fluid, narrative play while outside of the mech.  
    • Tactical mech combat that promotes creative tactics, teamwork and explosive moments of action.
    • Modular, progression-based mech customization where narrative, setting, and character is imbued in the gear, systems, and equipment your character chooses. 
    • A play loop that encourages narrative advancement. 

    Lancer offers deep, modular mech customization, a wide range of player backgrounds to prompt storytelling, and a system and setting with room for any narrative you and your group want to tell. It’s best with a group of 3-5 players, and can be used to run a one-shot session or persistent campaign. 

    Lancer draws thematic inspiration from various media: The lived-in, cosmopolitan, working class CRT retrofuture of Aliens, Blade Runner, 2001: A Space Odyssey, Akira, and Cowboy Bebop; the science fantasy of Dan Simmons’ Hyperion Cantos, Bungie’s Destiny, Ursula LeGuin’s The Left Hand of Darkness, Moebius’s The World of Edena and Arzach, and Anne Leckie's Imperial Radch trilogy; the soldiers-on-campaign tension of The Thin Red Line, Band of Brothers, and Platoon; and the subjectivity-fraying uncanny of Tarkovsky's Stalker, Cronenberg’s Videodrome, and Evangelion’s Angels. 

    Mechanically, aspects of Lancer’s play owe particular thanks to existing media for inspiration: Schwalb Entertainment’s Shadow of The Demon Lord for its Accuracy/Difficulty system; the Armored Core series for its modular mech customization; and to John Harper’s Blades In The Dark for its downtime systems.  

    While we have a significant number of finished art and lore in the book already, we imagine the final product to be part setting book, part ruleset, and part art book — a rich resource for not only roleplaying tools, but narrative-inspiring art and worldbuilding. 

    Bruja introducing her Gorgon
    Bruja introducing her Gorgon

    What Does Lancer Do Differently?

    There are clear, differentiated rules for narrative play and tactical combat.

    Narrative play and tactical combat demand different rule sets and scales of play. Whether you want the game to move at a fluid, narrative pace in order to zoom in or expand your story, or jump right into tactical mech combat, Lancer establishes clear guidelines for when and how to implement differing styles. 

    Lancer offers systemized downtime and brings narrative-enhancing structure to the play session.

    Lancer has a clear play structure making it easy for game masters of any experience to run a dynamic campaign. Players can take downtime actions with defined outcomes to progress story beats, work on projects, or get access to resources. What they do during downtime impacts how their missions begin, progress, and end. This structure prompts clear goals, stakes, and personal involvement from the characters that will help your table to bring storytelling, role-playing, and consequence to every game.

    Lancer’s character system is classless, modular, and encourages deep customization.

    When you progress in Lancer, your pilot permanently gains licenses that grant them access to parts and gear from a mech of their choice. Unlike other games, however, you are not locked in to a set character path - instead you will create your own personalized mech. Your pilot can mix and match any parts you like, creating a system where players define their own roles by the choices they make. Build broad or deep — your pilot is your pilot, and your mech is your mech. 

    Flavor, characterization, and setting drive every aspect of Lancer 

    Nearly every gear option has lore attached to it, further defining the history and tone of the setting as well as acting as hooks for deeper player characterization. When you take licenses from the IPS-Northstar Raleigh, the gunslinging mech with the MJOLNIR chest cannon, you know exactly what you're getting.

    Oda and his IP-N Raleigh, deep desert
    Oda and his IP-N Raleigh, deep desert

    You can already play the pre-release version of LANCER here (the link or clicking on the title above will take you to our itch.io page where you can download the game) and download a fully working version of our companion app, COMP/CON, here. This is the full game, totally free and currently being played by dozens of groups, but without a lot of the art, layout, and editing that's the goal of this kickstarter. Even after release, we will always have a free version of LANCER available on all platforms.

    After nearly two years of development, play testing, and community building, we wanted to take the next step and finish Lancer’s first edition core book in proper form: hardback, with full color, professional editing and layout, and packed with art by some of the best illustrators working in comics and concept design today. 

    Click through for a larger size
    Click through for a larger size

    Lancer is a large project. Roughly 560 pages of finished text — rules, setting information, lore, generators, NPCs, and many more tools for Game Masters — almost 20 artists, and millions of possible gear combinations. We’re asking for a fair amount to fund this project, but we think it’s just that —  a fair ask. 

    Click through for a closer look at the MkII Sherman
    Click through for a closer look at the MkII Sherman

    One of the things we want to make clear is that we don’t want to keep anyone from playing Lancer. Despite the campaign to raise funds necessary to create a final product, we mean to keep a version of Lancer free — always. We've gone almost two years in public development of this game and intend to keep the game available for the community to play and enjoy.

     

    Our rewards for backing are pretty straightforward: 

    • Everyone who backs this campaign at the PDF tier or higher will get a code that grants them a copy of the Premium PDF. 
    • Everyone who backs this campaign at the PDF tier or higher will have access to any and all digital stretch rewards. 
    • All customers at any level will receive the Long Rim mech supplement .pdf as part of our social stretch goals. These are four (five???) mechs not included in the core book. This supplement will be available for wide release some time after our campaign concludes, but we are including it early and for free with all orders.
    The Long Rim Mechs
    The Long Rim Mechs
    • Everyone who backs this campaign — at any level — will have access to any additional social stretch goals we unlock, as soon as we can deliver them.  

    What are social stretch goals? Pretty much what they sound like: they're unlocks tied to social engagement, not money raised. 

    We're going to include some additional simple social stretch goals attached to how many customers we have. Here's the breakdown:

    •  300 Customers: Iconic Mech Wallpapers (for desktop and phone) - ACHIEVED! 
    •  400 Customers: Logo Wallpapers (for desktop and phone) - ACHIEVED! 
    •  500 Customers: Company Catalog Wallpapers  - ACHIEVED! 
    •  1000+ Customers: Access to CLOCKMAKER'S BARDO, a sealed Union Intelligence Bureau report. -  ACHIEVED! 


     

    Click through for the social stretch goals
    Click through for the social stretch goals

     

    As we gain in customers, we will release the art and details for the four Long Rim mechs above, so stay posted!

    We amazingly blew through our first stretch goals in the first 6 hours of this campaign. This means all customers at the PDF tier and up will receive digital copies of No Room for a Wallflower, Lancer's first official campaign module, and three Field Guides, setting and lore guides for the various areas of the Lancer canon. Delivery for these digital-only rewards will be some time in 2020.

     --from the publisher

    Lancer is a mud-and-lasers tabletop roleplaying game centered on modular mechs and the pilots who crew them. Ten thousand years after the climate crash that ended the Anthropocene, a survivor humanity rebuilt itself and spread to the stars. Numbering now in the trillions, they are a polyglot, cosmopolitan people, organized under a central hegemon: Union. The galaxy is vast before them, and humanity is its mirror. For some, it is a golden age of post-scarcity utopia. For the rest, that golden age remains a dream to be attained.

    Into this roiling galaxy you take your role as a mech pilot — from cold-blooded mercenaries to honor-bound Baronic cuirassiers, hardscrabble Union regulars to professional Constellar Midnights, Far Field teams at the uncanny edge of known space to the ever-wandering Albatross. Operating with a wealth of licenses from one of the galaxy’s Big Five fabricators, you and your friends play a tight-knit squad of pilots on campaign — comrades together in a galaxy of danger and hope. Will you fight for Union, working to rectify the crimes of previous administrations? Will you run contracts for a corpro-state, working to advance private interests while lining your pockets? Will you fight to liberate your people from all masters, human or otherwise? Or will you fight only for yourself?

    Lancer features a mix of military science fiction and mythic science fantasy. In the setting, conscript pilots mix ranks with flying aces, mercenary guns-for-hire brawl with secretive corpostate agents, and relativistic paladins cross thermal lances with causality-breaking entities.

    We're glad to back campaigns to bring you games like Lancer Kickstarter Game to buy online at TheGameSteward. We will use a hefty percentage of every dollar you spend on Lancer towards backing fantastic new games on Kickstarter! Just a reminder, if you have purchase questions on Lancer (Kickstarter Special Edition) game, how to buy online at The Game Steward or just need game advice, please contact us at The Game Steward.

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    4. Why purchase a pre-order?  Why not wait until the game is in-stock.
      1. Purchasing a game on pre-order is useful if the game is popular and likely to sell out prior to arriving in-stock.  (This happens quite frequently.)  At TheGameSteward, we often have customers looking to purchase a game after it is in stock only to find out there are none available for sale.  When you purchase a game pre-order, TheGameSteward reserves units in your name that no one else can buy.
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      1. Kickstarter is a funding site where people post projects for crowds to fund (aka 'to back') the creation of a new item or project.  Asking the public to fund/back projects in this way is known as crowdfunding.  One subcategory of Kickstarter is the crowdfunding of board games.  These board games are referred to as Kickstarter Board Games.  
      2. The Kickstarter version of board games often include extra game items to thank and incentivize people to fund/back a Kickstarter project and help it become a completed physical game.  These extras include: Stretch Goals - additional items for the board games' backers, and sometimes Kickstarter Exclusivesadditional items for the board games' backers that will not go into the standard retail board games.  
      3. TheGameSteward is a very different kind of game store.  TheGameSteward helps actually bring games to market that might not otherwise get funded.  TheGameSteward pays/funds/backs Kickstarter Board Game projects months and/or years before the actual game exists physically and ships for sale in-stock.  (In comparison, many other game shops standard model is not to pay for games until a month after they already receive the game in-stock.)  In this way and with your help as customers, TheGameSteward has helped insure the successful funding of hundreds of Kickstarter Games coming to market and will continue to do so.
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      1. Games in our store identified as Ding&Dent, unless otherwise noted on the game listing, have visible, cosmetic damage to the game box. This may include dinged corners and/or edges, scratches, scuffs, or other significant visible imperfections, as well as split corners and/or minor tears. Although The Game Steward cannot open every game to verify the condition of all game contents, we have made reasonable efforts to ensure that game components are complete and unaffected. All Ding&Dent items are sold ‘as is’ and all sales are final. No refunds or exchanges.

     

  • The Game Steward makes every effort to provide the best quality of shipping to you and all customers.  As part of that effort, we provided (below) a list of helpful answers to many shipping questions.

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    4. If a combined order of in-stock items and pre-order items is expected to be delayed by more than 1 month, The Game Steward may (at our discretion) offer customers the option to have in-stock items shipped right away for an additional shipping fee.
    5. Order responsibility after delivery.  The Game Steward is responsible for delivery of your order to your requested delivery address.  The games we sell are typically limited edition items that are non-replaceable.  By placing your order you agree to accept responsibility for the care and storage of your order after delivery is completed to your shipping address. In other words, once the package is documented as delivered by the shipping service, your contract for products and services with The Game Steward is complete.
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    7. On rare occasions, the publisher of a Kickstarter game will split fulfillment of a game, resulting in multiple shipping waves.  This often results in the delay of delivery for a portion of the Kickstarter contents offered for sale.  When this occurs, The Game Steward will hold your order until all items are shipped to us by the publisher.  The Game Steward, at its discretion, may offer you the option to have each wave of contents shipped to you as they arrive for an additional fee.
    8. If a Kickstarter game arrives to our warehouse 30 days or more after you place your pre-order, The Game Steward will require confirmation of your current mailing address.  We will not ship an order more than 30 days old without affirmative confirmation of your current mailing address. Please make sure to notify us when you move, so that we can update your address in our records, and avoid any delays in shipping your game.  We will attempt to contact you by e-mail and/or phone at least three times.  If we do not receive a confirmation within 72 hours of our third attempt, we reserve the right to cancel your order and release the item(s) to make them available on our store for sale again. If the pre-order is less than 180 days old, we will issue a full refund via the same payment method used to place the order (i.e. credit card, PayPal, Amazon Pay, etc.). For orders placed 180 days or more prior to cancellation, we will issue store credit. Customers, with pre-orders cancelled in this manner, may still receive a full refund in lieu of store credit upon written request and confirmation that the payment method on record is still valid.
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    15. The Game Steward makes every effort to fulfill pre-ordered Kickstarter games as timely as possible.  However, we cannot control when a publisher will fulfill our order.  As a matter of experience, we have learned that our orders tend to ship toward the end of the Kickstarter fulfillment period.  If the knowledge that your friends who backed a Kickstarter campaign may receive their game several days or weeks before you do, you may want to reconsider ordering from The Game Steward.
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    Other Frequently Asked Questions (FAQ)

    1. Does The Game Steward offer Free Shipping?
      1. Yes (see above)
    2. Does TheGameSteward sell games in languages other than English?
      1. No, currently TheGameSteward sells games only in English.
    3. What is a pre-order vs a regular or in-stock order?
      1. A pre-order is when you order your game prior to the publisher releasing the game.  A pre-order will be fulfilled and shipped once the game publisher has shipped the game to us, TheGameSteward.  Then we will ship game to you.  A regular order is a game already physically in-stock at TheGameSteward.
    4. Why purchase a pre-order?  Why not wait until the game is in-stock.
      1. Purchasing a game on pre-order is useful if the game is popular and likely to sell out prior to arriving in-stock.  (This happens quite frequently.)  At TheGameSteward, we often have customers looking to purchase a game after it is in stock only to find out there are none available for sale.  When you purchase a game pre-order, TheGameSteward reserves units in your name that no one else can buy.
    5. How does TheGameSteward 'ship for value'?
      1. To save you money, if you order multiple games where some or all of the items are pre-order, TheGameSteward will bundle your items until they are all available in-stock and ship them together.  This saves you money on shipping.
      2. If, however, you wish to receive some or all your items individually as they arrive in-stock, simply fill out separate orders/checkout payments for each - or let us know where you'd like to have and order broken up and pay for separate shipping.  In this way, each  will have its own computed shipping and will be shipped as soon as it arrives.
    6. Are TheGameSteward prices discounted?
      1. All pre-order games on TheGameSteward are early bird special discount prices.  TheGameSteward does not mark games at regular price until they arrive in-stock.
      2. TheGameSteward also has items on-sale or discounted off manufacturer's suggested retail price (MSRP) where MSRP is available.  Note: MSRP is not always available, such as on the Kickstarter versions of games.
    7. What are Kickstarter board games vs retail board games?
      1. Kickstarter is a funding site where people post projects for crowds to fund (aka 'to back') the creation of a new item or project.  Asking the public to fund/back projects in this way is known as crowdfunding.  One subcategory of Kickstarter is the crowdfunding of board games.  These board games are referred to as Kickstarter Board Games.  
      2. The Kickstarter version of board games often include extra game items to thank and incentivize people to fund/back a Kickstarter project and help it become a completed physical game.  These extras include: Stretch Goals - additional items for the board games' backers, and sometimes Kickstarter Exclusives additional items for the board games' backers that will not go into the standard retail board games.  
      3. TheGameSteward is a very different kind of game store.  TheGameSteward helps actually bring games to market that might not otherwise get funded.  TheGameSteward pays/funds/backs Kickstarter Board Game projects months and/or years before the actual game exists physically and ships for sale in-stock.  (In comparison, many other game shops standard model is not to pay for games until a month after they already receive the game in-stock.)  In this way and with your help as customers, TheGameSteward has helped insure the successful funding of hundreds of Kickstarter Games coming to market and will continue to do so.
    8. Order responsibility after delivery. 
      1. The Game Steward is responsible for delivery of your order at your requested delivery address.  Games sold by The Game Steward are typically limited edition items that are non-replaceable.  Once delivery of your order at your shipping address is documented / completed by the shipping company employed by The Game Steward, you accept full responsibility for securing your order. 
    1. TheGameSteward is here to make you happy and we back that commitment with our Return and Refund policy.

      After Purchase and Before Shipping

      • We offer a full money back guarantee on all orders prior to the date of shipment.   
      • We can only issue refunds to active accounts used to pay for the purchase in question.  If that account is subsequently closed for any reason, then a refund cannot be issued.  In that event, we will offer store credit instead.

      Special Note Re: Pre-Orders More Than 6 Months Old:

      • Due to PayPal policies, refunds on pre-orders more than 180 days old must be issued manually.  This requires that customers verify the correct e-mail address linked to their PayPal account.  Without customer verification, we cannot issue a refund for pre-orders more than 180 days old.

      Special Note Re: Orders Paid From a PayPal Business Account

      • Due to Changes in PayPal Policies, if you pay for an order with a PayPal Business Account, orders cancelled more than 180 days after the purchase date will have standard PayPal fees applied to the refund, thus reducing the total amount refunded.   Please note that we have no control over this.  This ONLY applies to refunds for pre-orders more than 180 days old.  Nevertheless, if you wish to ensure that you receive a full refund under all circumstances, we highly recommend making your purchase from a personal account, or use another payment option, such as a credit card or Amazon Pay.


      After Purchase and After Delivery

      • Damaged Goods - If a game arrives damaged, just contact us within 30 days from date of receipt of items.  At a minimum, we will offer a full refund if you decide to return the game.  At our discretion, we may also offer a partial refund if you decide to keep the game, or offer a replacement copy in exchange for the damaged copy.  We will pay for return shipping and send you a return shipping label to use if you choose to return the game, or we agree to exchange the game with a replacement copy.
      • Defective Parts - If your game has a production defect just contact us within 30 days from date of receipt of item, we'll send you replacement pieces/parts if available.  If not available in our inventory, we'll work with the manufacturer on your behalf to obtain replacement pieces/parts which we will ship at our expense.
      • Incorrect Goods - If you receive a wrong order, just contact us within 30 days from date of receipt of items to receive a full refund on the price of the item or replacement if available.  We will pay for return shipping and send you a return shipping label to use.
      • Changed your mind - If you simply decide you no longer want the game, just contact us within 30 days from date of receipt of items to receive a refund on the price of the game for unopened and undamaged merchandise.  We will deduct the cost of the return shipping label from the refund amount and send you a return shipping label.
      • Products Returned After the Prescribed Period - we do not guarantee refunds or shipping on returns after the 30 days of receipt of the items.  We will, however, work with customers on a case by case basis.

      Please note

      • By placing your order you accept responsibility to receive delivery of your order at your designated shipping address.
      How to request a return and/or refund

      Our goal is to make you happy. If you are unhappy for any reason with your order, please email us at TheGameSteward and let us know what we can do.

      Final Note: this policy applies to all returns in all countries, including (and we had to add all these country names for google certification): 

      Afghanistan, Albania, Algeria, American Samoa, Andorra, Angola, Anguilla, Antigua and Barbuda, Argentina, Armenia, Aruba, Australia, Austria, Azerbaijan, Bahamas, Bahrain, Bangladesh, Barbados, Belarus, Belgium, Belize, Benin, Bermuda, Bhutan, Bolivia, Bonaire, Bosnia-Herzegovina, Botswana, Bouvet Island, Brazil, Brunei, Bulgaria, Burkina Faso, Burundi, Cambodia, Cameroon, Canada, Cape Verde, Cayman Islands, Central African Republic, Chad, Chile, China, Christmas Island, Cocos (Keeling) Islands, Colombia, Comoros, Congo, Democratic Republic of the (Zaire), Congo, Republic of, Cook Islands, Costa Rica, Croatia, Cuba, Curacao, Cyprus, Czech Republic, Denmark, Djibouti, Dominica, Dominican Republic, Ecuador, Egypt, El Salvador, Equatorial Guinea, Eritrea, Estonia, Ethiopia, Falkland Islands, Faroe Islands, Fiji, Finland, France, French Guiana, Gabon, Gambia, Georgia, Germany, Ghana, Gibraltar, Greece, Greenland, Grenada, Guadeloupe (French), Guam (USA), Guatemala, Guinea, Guinea Bissau, Guyana, Haiti, Holy See, Honduras, Hong Kong, Hungary, Iceland, India, Indonesia, Iran, Iraq, Ireland, Israel, Italy, Ivory Coast (Cote D`Ivoire), Jamaica, Japan, Jordan, Kazakhstan, Kenya, Kiribati, Kosovo, Kuwait, Kyrgyzstan, Laos, Latvia, Lebanon, Lesotho, Liberia, Libya, Liechtenstein, Lithuania, Luxembourg, Macau, Macedonia, Madagascar, Malawi, Malaysia, Maldives, Mali, Malta, Marshall Islands, Martinique (French), Mauritania, Mauritius, Mayotte, Mexico, Micronesia, Moldova, Monaco, Mongolia, Montenegro, Montserrat, Morocco, Mozambique, Myanmar, Namibia, Nauru, Nepal, Netherlands, Netherlands Antilles, New Caledonia (French), New Zealand, Nicaragua, Niger, Nigeria, Niue, Norfolk Island, North Korea, Northern Mariana Islands, Norway, Oman, Pakistan, Palau, Panama, Papua New Guinea, Paraguay, Peru, Philippines, Pitcairn Island, Poland, Polynesia (French), Portugal, Puerto Rico, Qatar, Reunion, Romania, Russia, Rwanda, Saint Helena, Saint Kitts and Nevis, Saint Lucia, Saint Pierre and Miquelon, Saint Vincent and Grenadines, Samoa, San Marino, Sao Tome and Principe, Saudi Arabia, Senegal, Serbia, Seychelles, Sierra Leone, Singapore, Sint Maarten, Slovakia, Slovenia, Solomon Islands, Somalia, South Africa, South Georgia and South Sandwich Islands, South Korea, South Sudan, South Sudan, Spain, Sri Lanka, Sudan, Suriname, Svalbard and Jan Mayen Islands, Swaziland, Sweden, Switzerland, Syria, Taiwan, Tajikistan, Tanzania, Thailand, Timor-Leste (East Timor), Togo, Tokelau, Tonga, Trinidad and Tobago, Tunisia, Turkey, Turkmenistan, Turks and Caicos Islands, Tuvalu, Uganda, Ukraine, United Arab Emirates, United Kingdom, United States, Uruguay, Uzbekistan, Vanuatu, Venezuela, Vietnam, Virgin Islands, Wallis and Futuna Islands, Yemen, Zambia, and Zimbabwe.

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